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Discussion and questions on all #NVJOB assets - Unity Forum.

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No, not compatible.
No, not compatible. SRP does not support _GrabPass. Offset Wall Shader is a surface shader.
You must set the Render Queue (material) to more than 2500 if you are using the Forward rendering path.
You must set the Render Queue (material) to more than 2500 if you are using the Forward rendering path.
If you expose the Render Queue of the shader over 2500, make sure that the Render Queue for different materials for the prefabs is not the same, for example 2501 and 2502.
Scripts and shaders from the assets themselves can work on lower versions of Unity.
At the moment, version 2019.1.8 has the least number of problems and errors and it has all the basic functions, it is for this version that I release assets.
But scripts and shaders from the assets themselves can work in lower versions of Unity.
I work alone, and I just do not have time to test all assets on very old versions of Unity.
I recommend that you do not stay too long on very old versions of Unity, but do not rush to install the latest versions of Unity, find a compromise.
All my free assets are licensed under MIT.
All my free assets are licensed under MIT.
MIT license imposes almost no restrictions. MIT software is free to use in commercial applications.
Read the detailed text with an explanation here - nvjob.github.io/mit-license.
It means you just have to include it in the source.
It means you just have to include it in the source. As in normally you don't need to do anything other then not remove the license clause from the code if you use it in whole. Or if you just use a substantial part of it, add the license to that code. You do NOT have to show it to end users.
At the moment I do not plan to add multiplayer, maybe later I will do it.
From the very beginning, this game was developed precisely as a multiplayer game.
I lost interest in the development of this game, as I did not see any interest from the community. Therefore, I completed the development of the game and made an asset out of it, at the moment there is only single player mode in the asset.
Perhaps later, when I have a desire, I implement multiplayer in the game.
You are absolutely right, ProjectSettings.zip is not necessary to unpack.
You are absolutely right, ProjectSettings.zip is not necessary to unpack.
The description was written for the version on GitHub.
I am constantly working on updating my assets.
I am constantly working on updating my assets. I add new features to my assets as I make them up, and I also work on bugs and optimize performance.
I can start working on a new asset and stop working on other assets for some time, but this does not know that I abandoned them.
This problem is resolved, download the new version.
In the new version 1.4.5 the problem is solved, at the moment it is being moderated. But on the github and from the official site it can already be downloaded.
(C) Copyright 2016-2020 #NVJOB
Nicholas Veselov - independent software and assets developer
Разработчик Николай Веселов Санкт-Петербург